Like many competitive shooting games, players in Monday Night Combat have a finite amount of Armor (interchangeably "Health" and "HP") which governs how much damage they can take from enemies before dying. Each player class has a different amount of armor when spawning, although Endorsements, Juice, and Overhealing can all increase a player's starting armor.
The player's armor level is represented on their screen by an armor/health bar that changes in color and size as their armor decreases. The health bar only shows on a player's screen when they have less than full health or have been Overhealed. A missing health bar implies that the player is at normal health.
When a player is hit by an enemy's attack, their armor decreases depending on several factors, including the strength, distance, and position of the attack. A player's armor will only increase when they avoid all damage for a period of time, or are healed by a friendly Support's Heal/Hurt Gun or Level 3 Firebase; when avoiding damage, the player's armor will increase at a fixed rate according to their Health Recovery stat.
Default Armor levels Edit
Each class starts with a different amount of armor depending on class type. Armor Endorsements may increase a player's armor level beyond its starting values. Note that many default classes use armor Endorsements.
- Assassin: 300 HP
- Assault: 500 HP
- Gunner: 700 HP
- Sniper: 300 HP
- Support: 400 HP (can gain up to 200 additional HP from passive Support skill)
- Tank: 700 HP (can gain up to 300 additional HP from passive Tank skill)
Armor Endorsements directly aid a Pro's survivability by increasing the amount of damage the Pro can take before dying. Note that, as of a March 10 update, the endorsement formula in the Steam version has been altered so that weaker classes do not receive as strong an improvement with Armor Endorsements.
Besides the general usefulness of living longer, armor enhancements enable many classes to live through situations that previously meant certain death. For example, an Assault can live through an Assassin's back-grapple with a gold armor enhancement, at least until the Assassin unlocks the Sword weapon. Similarly, an Assassin will herself live through an Assault's level 3 Charge grapple only if she carries a gold armor enhancement.