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  • Snotyay

    snot

    January 30, 2014 by Snotyay

    i lik 2 mnc game

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  • CactusFanta

    Lack of Teamplay

    May 26, 2012 by CactusFanta

    So I recentely played a little SMNC match and we had a CG on our team i thought it was all good but the didn't heal anyone. After i asked her why the replay just made me sad "How am I supposed to get kills then".

    I mean seriously as a support character your main goal is to heal people and not get kills.That's why it is called a SUPPORT character.

    Can't we just have a scoreboard where the kills aren't shown? Like only at the end of the match? This is a team"sport" and not a one man game.

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  • RaTcHeT302

    Uber just released a set of desktop backgrounds featuring every character from SMNC, they can be found here.

    http://www.uberent.com/forums/viewtopic.php?f=39&t=19864

    I also added one of the new backgrounds, if you don't like it I am going to revert it to the old one.



    Happy wiki-ing!

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  • Denmax

    Test

    February 25, 2012 by Denmax
    How to extract image files
    1) Go to this site and download Umodel
    2) Save it anywhere but the SMNC directory
    3) Copy desired *.upk (usually the new textures are located in SMNC FrontEnd, but there are also desirable items in MNCGame) to the Umodel directory
    4) Look for desired texture (this may take a while)
    PS: Remember to read the read-me in the download. It should help you what command to use to save/extract the file that you want.


    To make a page unavailable for edit from other users, I will have to make this page my Sandbox. This will receive edits in the future containing different experimental codes


    Uploaded images left untouched for now




























    Uniform List

    Name Icon Price
    Shevil
    Head
    9999
    9999
    Body
    9999
    9999
    Legs
    9999
    9999
    Total
    9999
    9999







































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  • Ottar!

    So, was wondering what you guys want to see coming out in the full SMNC game the most.

    For the love of god I hope it's servers closer to Australia.

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  • Paradoxmoa

    I know this is a bit late, but I want to make sure everyone knows so the wiki can flourish. The SMNC NDA has been lifted, so you can freely talk about the game and ergo make changes to the SMNC categories of the wiki.

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  • RaTcHeT302

    "Uber Entertainment is revealing one of the newest characters in SMNC on Shacknews: Karl, a reconnaissance cyborg who just happens to think he's human."


    On September 13, 2011 a new Pro was announced in the Super MNC forums, more informations about Karl can be found on the Shacknews article here.


    • Karl wiki's page
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  • RaTcHeT302

    On 29/ago/2011 on the UberEntertainment's channel a video featuring art from the game and gameplay has been uploaded, don't forget to check it out!

    • Super MNC Art and Gameplay Teaser
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  • Gigabyte42

    xbox updates?

    July 27, 2011 by Gigabyte42

    I have had monday night combat since the day of release and we have never had anything special. my computer sucks too much to run PC games. So just like TF2 we have been left behind on the updates. atleast uber entertainment didnt say that we would get the updates like Gaben did. so who here would like to see that the xbox version gets the same treatment as the PC?

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  • Minrice2099

    This PC update includes:

    New Features

    • Chickey Gear for all Pros
    • Added timer countdown to two minutes until end game / Overtime

    Balance and Adjustments

    • Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the *Moneyball with higher health will win.
    • Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage
    • Reduced money players gain from kill streak bonuses
    • Increased damage done to players by all levels of LaserBazer Turrets
    • Greatly reduced juice given by LazerBlazer Turret fire
    • Reduced the amoun…
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  • Minrice2099

    It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully's Funland is available tonight in Crossfire with new game play features!


    First up we have Chickey Cantor. He will now spawn in Uncle Tully's Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gap Shots and Bouncers. We also focused a bit on the server side features of Monday Night Combat. We’ve included r…

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  • Minrice2099

    Uber Entertainment, the creators of Monday Night Combat, announce a totally radical new game Smash MNC. Destroy mutants, robots, bald androids, and other equally nefarious baddies to earn cash, money, and Super DVDs! Total carnage, we love it! Four player co-op across all platforms past and future. Available soon!


    Official announcement

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  • LittleNemo

    hi ive noticed something 3 times in my mnc career it is that some guy that i try to kill when i have juice on and he dosent and he isnt over healed AND he isnt an tank or with a gold armor it takes me almost longer to kill than i didnt have juice? i try to kill them with the tank flamethrower (yes i forgot the name and too lazy too check plz dont flame me or mention it) so yeah is it a glitch or hacks or something like that?

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  • Minrice2099

    This update's focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI. Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Assault have …

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  • Violo

    Combatant's Card

    March 24, 2011 by Violo

    At the moment, I'm experimenting with making a card which shows your Star Rating, Your UserName/GamerTag, favourite custom class and maybe your current protag. I started on this template here:


    But I'm quite new to if statements and such with Wikia styling, so it may take me a while to get it to work. I go onto the Pokemon WIki and there's a few templates that use if statements, so I'll look it up at some time.

    Anyone wish to suppor me on this?

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  • Mentlegentlemen?

    TIme to gloat, those of you who are masters over bots put your farthest Sudden or Super Sudden Death round here and finally get a chance to compare your skills to the rest of the Wiki. Be sure to indicate whether you played solo or with friends (or complete strangers).

    Sudden Death Best: Round 75 (Solo)

    Super Sudden Death Best: Round 67 (Solo)

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  • LittleNemo

    i was playing monday night combat the other day and we were winning a support had an firebase defending both entraces on steel peel arena some guy started flaming us for having an fire base even though he was an assault and could have thrown bombs up there the support said that he was doing it for bot kills and there is a third entrace which they can go through. most of us had juice we collected and launched attack on them and got the shield more than halved he started flaming us again saying that we were juice buyers and had no skill (even though most of us collected it) we won and he started flaming us more calling us fucking noobs get some life you juice buyers) i told him it was a part of the game and we collected it and there are serv…

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  • Mentlegentlemen?

    Spycrabs unite!

    March 21, 2011 by Mentlegentlemen?

    Team Fortress 2 is a great game, in fact, it bears a lot of similarities to MNC, but there is one thing that I can not overlook: The shameless killing of defenseless spycrabs, heavycrabs and civilians (who have recently re-entered TF2). Hear me brothers (or sisters) you must rise up and assist the defenseless! If you see a spycrab (heavycrab or civilian) you must make it your duty to protect them with your life for the good of an endagered species! (Warning: Civilians should not be trusted as much as any form of crab they can use weapons still) (Scratch that Civilians are gone again)

    Mentlegentlemen? 17:50, March 21, 2011 (UTC)

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  • Mentlegentlemen?

    A question that I really want to figure out, "which class is the best in MNC overall?" In my opinion the Support poses a great threat on the home front and in hostile territory. The Support's shotgun can take out the average enemy in 2 - 3 shots and his firebase can decrease that ever further. While at home he can over heal turrets and hack them to increase the range of them to allow the turret to snipe enemies trying to pull one over on your base. The Gunner, however; given the correct perks, can shred an enemy in 2 seconds and also remove turrets with his mortar launcher in 3 or 4 shots. Meanwhile at home he can decimate enemy bots and pros with his deploy. So, who is the best Support or Gunner?

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  • XyzKiller

    New ProTags?

    March 12, 2011 by XyzKiller

    I wonder if Uber will make any new Career & Highlight ProTags, I hope so, because eventually everyone's going to have them! Or a cool idea would be if they added in whole new catagories for other things, like number of Flapjacks done on people!

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  • XyzKiller

    New Protags?

    March 12, 2011 by XyzKiller

    I wonder if Uber will make any new Career & Highlight ProTags, I hope so, because eventually everyone's going to have them! Or a cool idea would be if they added in whole new catagories for other things, like number of Flapjacks done on people!

    Read more >
  • Minrice2099

    This update focuses on the new player experience. With the influx of players coming from PAX East we wanted to make sure that the new Monday Night Combat fans get to play with other new fans without getting rolled over by veterans. With the new All-Star Rating system players will be able to get an idea of their skill level vs the others on their server. The balance adjustments to armor endorsements and the default class changes were aimed at continuing this goal by making the newer players live longer but the veteran players, who are usually armed with custom classes, be more in balance when they use these endorsements.

    New Features:


    • All-Star Rating System – The All Star system is a system to rate players so that they have more visibility in…

    Read more >
  • XyzKiller

    Sniper Nerf!

    February 26, 2011 by XyzKiller

    Ha, that'll teach them bodyshootin' spammers what's good.

    Nice patch Uber!

    Read more >
  • Minrice2099

    This PC update includes:

    New Features

    • Added Dedicated Blitz Servers, commandline and UI support, updated batch files
    • Show Ping in Scoreboard
    • Show Bot Kills in Scoreboard
    • Added ability to rename Custom Classes
    • Bullseye has been practicing his Irish jig gearing up for St Patty’s

    Fixes

    • Beta Gear cutoff time set to 3PM PST to fix unlocking issues
    • Network bandwidth optimization
    • Performance optimization for low end systems
    • Fixed Endorsement draw order in Character Select
    • Removed “All Player receive Juice in Overtime” ProTip

    Balance

    • Zoomed Sniper Rifle body shot damage reduced.

    Adjustments

    • Extended connection time out settings and added more logging features to help connection issues

    Official announcement

    Read more >
  • UttaNutta

    Filling in the Protags

    February 20, 2011 by UttaNutta

    As you can see, if you have a look at the protags page, it's pretty empty. Well, let's try and fill it up!

    If you have a specific class you play, then you are likely to have some protags that aren't on the page. So, get them and put them there. Even if you only put a couple up, it still helps.

    Cheers.

    Read more >
  • Gigabyte42

    BOOSTING

    February 19, 2011 by Gigabyte42

    On call of duty people who boost piss me off. although games that ae just for screwing around like monday night combat are a more tolerable offense.

    I will boost for the killing protags ( kill so many gunners for this)

    Send me a message on Xbox Live if you want to boost. My Gamertag is gl gigabyte

    Read more >
  • Minrice2099

    This PC update includes:

    New Features

    • Added “You are My PitGirl” Realtime Music Video for all you dreamers out there
    • Added Crimson Gear for all Pros
    • Added Broken Heart Headshot Effect for Snipers wearing Crimson Gear
    • Added Rose Petal Death Effects for all Pros wearing Crimson Gear
    • Players will now earn different “Bot Kill Streaks” when killing bots without dying in Crossfire matches
    • Graphics options have been moved out of HostileEngine. You will still have one more graphics reset with this patch, but all future updates should be reset-free.
    • Uber is now shipping a list of banned players. The list has been compiled and vetted by the community and Uber. Individual server admins will now have to remove these player from their HostileAccess.ini file if…
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  • Kibernetik

    I think that adding new gear for Beta's is a great thing! The Hero gear looks nice but its so similiar to Retro...

    What about You guys?

    Read more >
  • Minrice2099

    This PC update includes:

    New Features

    • Added Retro Pro Gear Skin
    • Added Preseason Hero Pro Gear Armor and ProTag for players that bought the game during BETA
    • Added Minimum Number of Players to Start option, set to 1 by default
    • First version of Standalone Dedicated Server Files with HLDS integration
    HldsUpdateTool.exe -command update -game mondaynightcombat -dir INSTALLDIR
    MNCDS comes with a handful of bat files, including a template for customizing your own servers. Server operators need to remember that the ServerInstance must be incremented for each server that is launched. The maximum number of servers supported on a single machine is 15.

    Adjustments

    • Chat support while waiting to respawn and during end of game
    • Server Browser Filter options are now …
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  • Minrice2099

    This PC update includes:

    • Fixed some achievements from being awarded at the wrong time or not being awarded at all
    • Fix juice "roar" animation not playing on dedicated servers
    • Fixed Several Patcher Issues that caused crashes
    • Fixed PhysX version related crash issues
    • Fixed ServerBrowser sorting incorrectly disabling servers
    • Focus issues in ServerBrowser fixed
    • Fixed some map loading problems in different languages

    Official announcement

    Read more >
  • Jakeinator

    Yesterday Team Fortress 2 did another promo, this time of Monday Night Combat! If you own both Team Fortress 2 and Monday Night Combat off Steam, not only do you get exclusive Team Fortress 2 Unlocks, but Unlocks for Monday Night Combat as well! But you better hurry if you haven't gotten one or the other, because this ends February 1st! So get going!



    Source: Team Fortress 2 Blog

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  • StarPilot

    Monday Night Combat is now avaiable for PC through Steam for $14.99. Den Kirson and his site of raw game data has also added Monday Night Combat to its library of popular shooters. If you enjoy digesting a wealth of raw info, take a look.

    Edit: Penny Arcade and Team Fortress 2 also appear to have a tie-in from the images from the Steam Store page.


    Edit2: Oh they're gonna have ta' glue you back together...IN SPAWN! aka Team Fortress 2 and MNC cross-promotion.

    Edit3: PC Launch Video, now with hats!

    Read more >
  • StarPilot

    Monday Night Combat is coming to Steam in December, with the target launch date on January 17th, 2011. Time to smack someone in the nose with a mouse.

    Read more >
  • Minrice2099

    This free DLC adds two new Arenas, extra private game options, All Star leveling mode, 47 ProTags, Club Tags, control configurations, loading movies, Mickey Cantor announcements, the Churro pickup, and a host of balance changes.

    Uber Entertainment Blog
    Uber Entertainment Forums


    • Arenas
      • Added a new Crossfire Arena:
        • Spunky Cola Arena: A single lane arena that puts players into the action faster and guaranteeing more explosions, more shooting and more awesome!


    • Added a new Blitz Arena:
      • Survivitol Arena: Bought from Grandma Betty’s, the Survivitol Arena is the next level of Blitz action. Small and deadly with two tiers of bot spawners will keep Pros on their toes!
    • Added a new Blitz Mode:
      • Only in the Survivitol Arena will you be faced with the deadly, the …



    Read more >
  • Minrice2099

    Not quite a week ago, Machinima.com announced their nominations for the second annual Inside Gaming Awards. Just like for Spike's VGAs, Monday Night Combat caught was nominated for Best Downloadable Game, this time going up against Dead Rising 2: Case Zero, Pinball FX2, Limbo, and Laura Croft and the Guardian of the Light. Go ahead and vote for your favorite!

    (Announcement on the Machinima.com blog)

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  • Minrice2099

    Monday Night Combat has been nominated for the SpikeTV Video Game Award for Best Downloadable Game of 2010. Other nominees include Tim Schafer's Costume Quest, Lara Croft and the Guardian of the Light, and Scot Pilgrim vs. The World: The Game. Tune in to watch the results on Saturday, December 11 at 8pm EsT/5pm PST.

    (VGA page for Best Downloadable Games)

    Read more >
  • Josh Rawlins

    I am trying to get to level 99 ASAP, but the process is soooo long! I am level 84 because I got two levels today abusing the crap out of Blitz modes. I want to get to 99 so I can take advantage of the "All-Star Mode" when the DLC finally releases. If anyone reads this and would like to join me for some Blitz, I would more than happily join. I am happy to say I got to wave 145 by my self on Sudden Death Blitz earlier today, so some real teammates would be welcomed. Thanks!

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  • Minrice2099

    The Uber Entertainment Store is finally open! As of this time, they are offering two hats, four t-shirts, and four beautiful character statues. Head on over and check it out! — minrice2099 (talk | contribs) 15:54, November 11, 2010 (UTC)

    Update 02:04, November 13, 2010 (UTC): There's now a deal to get all the statues, a signed PitGirl print, another copy of the game, and Monday Night Combat gold chocolate coins!

    Read more >
  • Nealpro

    Uber is releasing new details on MNC's first DLC pack each day this week to celebrate Halloween. Updates can be seen under the "News" section of the Uber Entertainment website, and include game balance changes, bug fixes, and user-submitted ideas for awesome MNC wallpaper images.

    Details from the first three announcements:

    • Part I: balance changes for Pro classes, particularly focusing on Juice accumulation and player-based damage to Money Balls. Also includes changes to turrets.
    • Part II: lots of balance changes to Arenas, with new map features to protect turrets and break up long-range "line of sight." Several balance changes to Sniper and lots of general bug fixes.
    • Part III: more ProTags, new career milestones, more control schemes, more Mic…
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  • Minrice2099

    The following updates were pushed through the Live Update system:

    • Sniper Grapple Level 2 and 3 damaged retuned
    • Matchmaking adjustments, should help for laggy games (will continue to adjust this week)
    • Ring outs pay $75 instead of $125
    • Adjusted Tank death blossom damage

    Official announcement

    Read more >
  • Col Jessep

    List of changes and fixes in the Title Update:


    Trial Game

    • Extended trial time to 60 minutes from 30.


    Connectivity and Multiplayer:

    • Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
    • Fixed several issues where host migration would fail immediately.
    • Decreased wait time after a successful host migration.
    • Lobbies will now host migrate and not kick you back to the main menu.
    • If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
    • Optimized the time it takes to migrate hosts, shortening the time to migrate.
    • Improved weapon hit detection in high lag situations.
    • Fixed endorsements being incorrect after a host migration.
    • Fixed getting into priva…


    Read more >
  • Minrice2099

    A couple months ago, not long after the release of Monday Night Combat, Wikia announced that it would be changing its default style, look, and layout away from the "Monaco" skin that most of its wikis used to something they're currently calling the "New Wikia Look". There has been much opposition to this new format, but because it is inevitable, I thought it best to detail some important parts of it here.

    The transition timeline that has been outlined already has anonymous users defaulting to the new look; logged-in users will get the new look on October 20th with the option to go back to the old skin; that option will, however, be removed on November 3rd. The biggest difficulty in this transition will be in making sure that preexisting sty…

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  • Zamxus

    UBERent has recently announced a contest on their forums. All you have to do is give them an idea for a new wallpaper and if they like it, they'll make it into a reality, mail you a signed copy of the wallpaper, and a free copy of the game for you or your friends.


    Link to Contest: http://www.uberent.com/forums/viewtopic.php?f=16&t=3169&p=34160#p34160


    You have to sign up on the UBER Entertainment forums first.

    Read more >
  • TheLegendaryJ

    Why am I on a wiki?

    September 20, 2010 by TheLegendaryJ

    I don't know why, in fact, I don't even know why I play Monday Nigh Combat. All I do is get mad and scream at the game (just like every other damn game I ever played.) Maybe, I just wanted the chance to join something and say, "Hey, I was one of the first people to join that game!" Then share whatever knowledge I have acquired to a wiki that is still fairly, new but gaining in wealth from its dedicated wikimen (don't ask.) In fact, why am I even writing this blog? I'm propably never going to post another one. For the achievement? Why would it be for that when I wrote all the above crap up there? I don't know anymore, I just live you know. I just do what I need to do. Go where I need to go. And everything in between. I don't even know who t…

    Read more >
  • StarPilot

    SPUNKY COLA! dlc. loaded.

    September 8, 2010 by StarPilot

    A video on YouTube that was uploaded on September 7th shows footage of a new Crossfire arena sponsored by SPUNKY COLA, with the bots on each side following paths that merge into a single path near the center of the map. The commentator in the background mentions that this arena will be part of the free DLC coming later this year.

    Read more >
  • Zamxus

    New Wiki Chatbox!

    September 1, 2010 by Zamxus

    I've taken the liberty to create a chatbox for the Wiki, TWO actually. One for fun and one for discussing edits. Here's the link to them both:


    http://www.xat.com/chat/room/111997557/


    Use them freely. Don't forget to change your username from the default and drop a message so I can make you a member/moderator/owner, based off your contributions.

    Read more >
  • Zamxus

    So, as the previous news post stated, a new DLC and Patch are being sent to Monday Night Combat games. Here are some of the details:



    Connectivity and Multiplayer:

    Reworked the way we handle parties in the pregame lobby to avoid splitting them up.

    Fixed several issues where host migration would fail immediately.

    Decreased wait time after a successful host migration.
    Lobbies will now host migrate and not kick you back to the main menu.
    If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
    Optimized the time it takes to migrate hosts, shortening the time to migrate.

    Improved weapon hit detection in high lag situations.

    Fixed endorsements being incorrect after a…



    Read more >
  • Nealpro

    Ekanaut has posted a large list of bug fixes being tested for Monday Night Combat's first patch/title update. Highlights include a fix for player being able to directly damage Money Balls; improvements to lobby and network connectivity code, especially when migrating hosts; and a few important balance changes for Support and Assassin Pros.

    DLC plans are also briefly discussed: there are plans for 3 DLC packs containing new content and gameplay adjustments, with the first pack being completely free!

    Check it out on the uberent.com forum!

    Read more >
  • Zamxus

    This isn't quite news for the Game or Uber Entertainment, however I thought it might interest the fans of the game and the editors of the Wiki:



    As some of you may know, I'm working on battle simulations for each Pro and their weapons. I have completed the following:


    Assault vs. Assault (Rifle vs. Grenade Launcher)


    Assassin vs. Assassin (Sword vs. Shuriken)


    Tank vs. Gunner (Jet Gun vs. Minigun).


    Tank vs. Gunner (Class Battle)



    Here are the results:


    Assault Rifle beat out Grenade Launcher with 73 out of 100 battles won.


    Sword managed to come out on top with 52 out of 100 battles won.


    The Jet Engine Gun got a close shave of a victory with 51 out of 100 battles won.


    And finally, the Gunner dominated with 93 battles won out of 100.


    Check my page for more i…














    Read more >
  • Col Jessep

    First update goes Live

    August 24, 2010 by Col Jessep

    Uber Entertainment updated MCN the first time using the MNC Live Update System. The update primarily addresses balancing issues.

    Change log:

    • Time between Crossfire matches changed from 60 to 45 seconds
    • minimum number of players needed to start Crossfire changed from 8 to 6
    • custom bot spawner timer changed from 5 to 10 seconds.
    • changed message of the day.

    Visit the Uber Forum for more information...

    Read more >

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