Primary Fire: Fires a rocket that travels in a straight line. Damaging herself will push her upwards for a possible rocket jump.
Alternate Fire: Points a laser that all rockets in flight will track to the target location. 25% of the recharge is consumed when a rocket explodes. Can only be used when it is fully charged.
- Base Damage: 120
- Damage Radius: 192 units
- Minimum Splash Damage: 60
- Rate of Fire: 1 Rocket every 0.7 seconds
- Clip Size: 4
- Reload Speed: 1.35 seconds
- DPS: 115.66
- average DPS (crit adjusted): 119.71