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Cheston Concept Art

New Features

  • New Pro Cheston
  • New unnamed map
  • New death screen that shows off who killed you, two assisters, the types and the amount of damage done to you
  • Added a lot of new sounds
  • Added various new icons to replace old or missing ones
  • Added targeting lasers to all turrets so players know at whom they are firing
  • Added in range indicators to owners of Firebases/Combat Kitties
  • Added in quick chat menu. Default key is 'v', menu options 0-9.

Cheston

  • Primary Weapon: Tommy Gun, Alt Fire: Banana throw that will cause players to fall over
  • Secondary Weapon: Melee weapon: The Family Jewel, Alt Fire: Damage Grapple
  • Roar: Heals and speeds up allies in an area around Cheston, slows enemies
  • Exploding Barrel: Cheston throws a barrel that will roll on the ground until it hits a wall or an enemy, then creating a burning explosion
  • Rampage: Cheston goes down on all fours running around damaging and tossing enemies he runs near by

Assault

  • Fixed issues where the Bomb skill would recover while the Bomb existed at levels 2/3/4.
  • Grenade Launcher Damage: 100 -> 85
  • Fly Speed: 250/250/250/250 -> 150/150/150/150

Karl

  • Increased Stun radius from 128 -> 192
  • Karl is now immune to his own stuns
  • New model for Junior
  • Handler Damage: 28->31
  • Bouncing Buddy Damage: 50 -> 60
  • Bouncing Buddy Lifetime: 2 -> 1
  • Bouncing Buddy Reload: 2 -> 1.75
  • Junior now has a lifetime after detection so it no longer has a short lifespan if detected an enemy after being around a while
  • New art for Handler

Veteran

  • Pros now play a unique animation when getting pulled by the Ka-Claw
  • Falcon Damage: 50 -> 40
  • Falcon Damage Radius:256 -> 128

Gunner

  • Minigun Fire Interval: 0.1 -> 0.15
  • Minigun Damage: 16 -> 28
  • Dual Minigun Fire Interval: 0.05 -> 0.1
  • Dual Minigun Damage: 8 -> 19

Tank

  • Jet Gun Damage: 15 -> 18
  • Rail Gun Damage: 75 -> 90
  • Tank Shield: Reduced recharge and made the recharge only start after the shield is gone

Sniper

  • Fixed an issue that cause the freeze to go on much longer than it should.
  • Normalize freeze times to 1.5 seconds
  • SMG Magazine Size: 10 -> 16

Support

  • Made the Firebase range ramp with Support’s level
  • Shotgun Minimum Damage: 1 -> 10
  • Over Clock Range: 1.25x -> 1.34x
  • Firebase Base Sight Range: 1536 -> 1024
  • Firebase Damage: 8/15 -> 9/18
  • Fixed Hurt Gun from keeping players from jumping, now will apply normal jump debuff when slowed

Combat Girl

  • Nail Gun Magazine Size: 10 -> 15
  • Fortify Cooldown: 30/15/10/7.5 -> 60/30/20/15

Assassin

  • Dagger Damage: 60 -> 55
  • Lunge Damage: 70 -> 60
  • Sword Damage: 60 -> 55
  • Cloak Time: 3/4/6/7.5 -> 7.5/8.5/10/12
  • Removed active cloak sound

Gunslinger

  • Pistol Damage: 35 -> 33
  • Magazine Size: 15 -> 6
  • Trigger Happy Cooldown: 30/15/10/7.5 -> 60/30/20/15
  • Gun Flurry Cooldown: 30/15/10/7.5 -> 60/30/20/15
  • Knee Cap now causes jump debuff like other slow effects

Bots

  • Speed increase: 10/20/30 -> 15/30/45 (Bots get speed increase every 5 minutes in crossfire)
  • Bouncer Damage: 1000 -> 500
  • Bouncer Grapple Damage: 1500 -> 750
  • Scrambler Health: 2500 -> 2000
  • Scramblers now lock out skills, not drain them
  • Shady Bots no longer knockback on their punch
  • Shady Bot Melee Damage: 200 -> 150

Other Balance and Adjustments

  • Increase bot rating level ramping. 1x to 2.5x -> 1x to 3x
  • Reduced collision boxes for most Pros. Players shouldn’t be getting hung up on geometry as much, pros should be slightly more difficult to hit
  • Changes the spawn tables so that Jackbots spawn around 25 minutes on opposite lanes
  • All slow effects now affect flight speeds

Bug Fixes

  • Fixed an issue that allowed certain projectiles to penetrate the player spawn’s protective walls
  • Fixed pro passive skills showing up in the pro descriptions in the locker room
  • Fixed some chat issues involving special characters like < and >
  • Fixed some instances of Tank’s Jet Gun effect not showing up
  • Fixed some issues with the Sniper Rifle’s zoom display showing up and staying up
  • Fixed some locations around Loco Moco Arena that allowed players to stand on geometry when they shouldn’t be able to
  • Fixed Gunners and Tanks taking double headshots
  • Fixed chat scrollbar not going away in-game
  • Fixed most of the issues with rejoining games
  • Fixed, removed, extra category icon in the class chooser that did nothing
  • Fixed negative level in XP bar at end game
  • Fixed allied Fujibots from blocking Pros
  • Fixed Support Heal/Hurt gun from being able to perma-slow
  • Fixed Firebases/Combat Kitties from firing at turrets with their shield up
  • Fixed some issues with controller settings not saving properly
  • Fixed bots getting into player spawners

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