- New Endorsements customizations in the Locker Room.
- New art in the death screen.
- New range indicators for Firebases and Combat Kitties.
- New skill button cooldown indicators.
- Various new sounds and sound scapes
- Various new icons
- New Turret indicators on the HUD Bot display
Loco Moco Arena
- New wall art in the upper area
- Players can no longer stand on thin walls
- Geometry changes
- Added more Vending Machines
- Added working time clocks
- Assassin health bar now seen when she takes damage while cloaked
- Smoke Bomb: Cooldown: 60/30/20/15 -> 45/26/20/15
- Cloak: Full Recovery: 30/15/10/7.5 -> 20/14/10/7.5
- Mega Jump: 30/15/10/7.5 -> 15/10/7.5/6
- Fly: Full Recovery: 60/30/20/15 -> 45/26/20/15
- Charge: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5
- New animations including run and grapple
- Roar: No longer slows enemies
- Roar: Cooldown: 60/30/20/15 -> 40/26/20/15
- Roar: Heal Self: 100/150/200/250 -> 50/75/100/125
- Roar: Heal Allies: 50/75/100/125 -> 25/37/50/63
- Rampage: Removed auto-steering
- Rampage: Damage: 40/60/80/100 -> 80/120/160/200
- Explosive Barrel: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5
- Combat Kitties: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6
- Fortify: Cooldown: 60/30/20/15 -> 40/26/20/15
- Combat Laser: Cooldown: 60/30/20/15 -> 40/26/20/15
- Added Bot Rating to Combat Kitties which will improve their damage vs bots as the Combat Girl levels up
- Rifle: Zoom Spread Modifier: 0.001 -> 0.25
- Knee Cap: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5
- Deploy: Gunners can no longer take headshots while deployed at any upgrade level.
- Deploy: Gunners now have an armor giving aura around them when they deploy, armor given is increased with upgrade level.
- Deploy: No longer recovers while deployed
- Deploy: Crit Chance: 5 -> 10
- Deploy: Cooldown: 12/12/12/12 -> 20/14/10/7.5
- Ground Slam: Cooldown 30/15/10/7.5 -> 20/14/10/7.5
- Rocket: Cooldown: 30/20/15/10 -> 20/14/10/7.5
- Junior: Speed after track: 128/256/512/768 -> 450/525/600/768
- Junior: Lifetime before track: 9.75 -> 30/14/10/7.5
- Junior: Added visual detect range for owning player
- Junior: Cooldown: 30/20/15/10 -> 20/14/10/7.5
- Junior: Added in team color
- Short Circuit: Cooldown: 60/30/20/15 -> 40/26/20/15
- Prop Hop: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6
- Sniper Grapple: All upgrade levels throw.
- Sniper Grapple: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6
- Flak: Cooldown: 60/30/20/15 -> 40/26/20/15
- Traps: Cooldown: 20/10/7.5/5 -> 15/10/7.5/6
- Firebase: Pressing the firebase button after it is deployed will now destroy the firebase from anywhere
- Firebase: No skill recovery when firebase is destroyed via button press
- Firebase: Cooldown: 60/30/20/15 -> 40/26/20/15
- Firebase: Health Recovery Aura (upgrade level 4) Radius: 512 -> 768
- Firebase: Damage multiplier while deploying: 2 -> 1.5
- Firebase: Deploy time: 1.5 -> 3
- Added Bot Rating to the Firebase which will improve its damage vs bots as the Support levels up
- Over Clock: Increases speed and skill recovery for Support, does not recover itself while Over Clock is active.
- Over Clock: Cooldown: 30/20/15/10 -> 20/14/10/7.5
- Air Strike: Cooldown: 60/30/20/15 -> 40/26/20/15
- Product Grenade: Cooldown: 30/20/15/10 -> 20/14/10/7.5
- Tank Charge: Cooldown: 30/20/15/10 -> 20/14/10/7.5
- Tank Shield: Cooldown: 60/30/20/15 -> 40/26/20/15
- Ka-Claw: Cooldown 30/15/10/7.5 -> 20/14/10/7.5
- Skid Row Throw: Cooldown: 60/30/20/15 -> 40/26/20/15
- Pain Train: Cooldown: 30/15/10/7.5 -> 20/14/10/7.5
- Bots no longer stop for enemy bots or players when near the end of their path.
- Gremlins now show their health bar when shot
- Jackbot: No longer stop to fire at enemy bots or players.
- Jackbot: Health 30000 -> 40000
- Jackbot: Sight Range: 4096 -> 2048
- Jackbot: Slam Radius: 1024 -> 1536
- FujiBot: Damage: 75 -> 150
- FujiBot: Fire Interval: 1 -> 0.5
- FujiBot: Bot Rating: 6 -> 3
- RockIt Turret: Damage: 240 -> 500
- RockIt Turret: Health: 25000 -> 30000
- RockIt Turret: Bot Rating: 1 -> 0.5
- Turrets no longer switch to bots when they are currently firing at a player. *Players must move out of range to force them to switch targets.
- Moneyball: Health: 35000 -> 30000
- Moneyball: Shield Respawn Time: 14 -> 20
- Moneyball: Money per damage done min/max: 1/1 -> ½
- Improved skin rendering while in shadow
- Fixed Combat Girl from being able to throw out more Combat Kitties than she should be.
- Fixed issue with players getting locked in place or not being able to use *Ejectors after multiple players tried to access it at one time.
- Fixed healer weapons jumping targets as you released the fire button.
- Fixed some issues with how skill buttons were displayed. Button states should be much more apparent.
- Fixed issue on Firebases that would revert the Firebase back to their base range after an Over Clock.
- Fixed some delays in voice chat.
- Fixed Air Strike sound from playing after it was gone.
- Fixed some more issues with rejoining games.
- Fixed issue with damage direction indicators sticking around after death.
- Fixed bad upgrade information in the Sniper’s Offensive Passive.
- Fixed getting stuck by holding scoreboard and tapping ESC multiple times.
- Fixed some visual artifacts on the healing weapons.