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Rule Changes 11

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New Rules

  • "2x3" matchmaking renamed to "Pick Up Team" and now allows solo, 2 or 3 person teams.
  • Region list now shows an estimated average queue time for your current game mode.
  • Friends List: You can now add other UberNet users to your in-game friends list.
  • Friends List: Can now add friends from the endgame chat member list.
  • Friends List: Now allows tags for each friend and filters for your tags.
  • Friends List: Now allows adding your own nickname to each friend
  • Friends List: Steam friends are automatically added to your in-game friends list with a "Steam" tag. Only Steam friends who play SMNC will show up here.
  • Selected text in the Login Screen now has a white background.
  • ProTags now display on your screen when they are earned.
  • Added Lifetime Stats to the Stats tab in the Locker Room. Stats include overall Stats and per-Pro Stats.
  • Added stat recording for Ringouts, Grapple Kills, Nemesis Kills, Domination Kills, Comebacks, Bacons, and First Bloods.
  • New Bundle: Monday Night Metal

Bug Fixes

  • Fixed Firebases and Combat Kitties not doing full damage in Turbocross.
  • Fixed incorrect team being called out when the Moneyball hits 75% health.
  • Fixed accepting an invite to a full team keeping you from being able to match make.
  • Fixed enter key not working on the login screen.

Bots

  • Black Jack: Player purchased version: health: 2700 -> 3500

Products

  • Death Dodger: Gunners will now be forced to undeploy upon a successful teleport.
  • Crack Shot: Fixed product not triggering when weapon is already firing.
  • Crack Shot: Now only triggers off the weapon's primary fire.

Bullet Gorge

  • Continued art improvements.
  • Improved collision on glass barriers.

Downtown Spunky Arena

  • Players can no longer fire through the glass barriers on ramps leading up to center of map.
  • Fixed a small wall section above rear doorway of bot spawner building that some projectiles could pass through.
  • Fixed Tank being able to shoot through windows near lower entrance.

Gun Mountain

  • Two of the Jump Pads in the Jungle are now initially active.
  • Continued art improvements.
  • Improved collision on glass barriers.

Loco Moco Arena

  • Fixed Tank's Jet Gun from being able to fire through glass barriers.

Assassin

  • New Taunt: Monday Night Metal
  • Classic Twilight Sword: Fixed typo in description.

Assault

  • New Taunt: Monday Night Metal
  • Assault Bomb: Now does full damage inside an inner radius and damage falloff to an outer radius.
  • Assault Bomb: Full damage radius: 512 -> 256
  • Assault Bomb: Damage falloff radius: 512
  • Assault Bomb: Minimum damage at falloff radius by level: 40/75/112/150
  • Assault Bomb: Headcrab damage bonus now scales with level: 50/50/50/50 -> 40/75/112/150

Captain Spark

  • New Taunt: Monday Night Metal

Cheston

  • New Taunt: Monday Night Metal
  • Exploding Barrel: Now does full damage inside an inner radius and damage falloff to an outer radius.
  • Exploding Barrel: Full damage radius: 384 -> 128
  • Exploding Barrel: Damage falloff radius: 256
  • Exploding Barrel: Minimum damage at falloff radius by level: 27/45/72/110

Combat Girl

  • New Taunt: Monday Night Metal
  • Combat Healer: Healing Firebases or Base Turrets will now show a Health Bar. When healing multiple targets at once, the Health Bar will be shown for the highest health turret.

Gunner

  • New Taunt: Monday Night Metal

Gunslinger

  • New Taunt: Monday Night Metal

Karl

  • New Taunt: Monday Night Metal
  • Junior: Now does full damage inside an inner radius and damage falloff to an outer radius.
  • Junior: Full damage radius: 128
  • Junior: Damage falloff radius: 256
  • Junior: Minimum damage at falloff radius by level: 40/75/112/150

Leo

  • New Taunt: Monday Night Metal
  • Adoration of the AI: Now does full damage inside an inner radius and damage falloff to an outer radius.
  • Adoration of the AI: Full damage radius: 512 -> 256
  • Adoration of the AI: Damage falloff radius: 512
  • Adoration of the AI: Minimum damage at falloff radius by level: 40/75/112/150

Megabeth

  • New Taunt: Monday Night Metal

Sniper

  • New Taunt: Monday Night Metal

Support

  • New Taunt: Monday Night Metal
  • Air Strike: Now does full damage inside an inner radius and damage falloff to an outer radius.
  • Air Strike: Full damage radius: 512 -> 256
  • Air Strike: Damage falloff radius: 512
  • Air Strike: Minimum damage at falloff radius by level: 75/150/200/250
  • Air Strike: Ground Zero damage bonus now scales with level: 50/50/50/50 -> 40/75/112/150

Tank

  • New Taunt: Monday Night Metal
  • Product Grenade: Now does full damage inside an inner radius and damage falloff to an outer radius.
  • Product Grenade: Full damage radius: 128
  • Product Grenade: Damage falloff radius: 256
  • Product Grenade: Minimum damage at falloff radius by level: 40/75/112/112

Veteran

  • New Taunt: Monday Night Metal

Wascot

  • New Taunt: Monday Night Metal

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