New Rules
- "2x3" matchmaking renamed to "Pick Up Team" and now allows solo, 2 or 3 person teams.
- Region list now shows an estimated average queue time for your current game mode.
- Friends List: You can now add other UberNet users to your in-game friends list.
- Friends List: Can now add friends from the endgame chat member list.
- Friends List: Now allows tags for each friend and filters for your tags.
- Friends List: Now allows adding your own nickname to each friend
- Friends List: Steam friends are automatically added to your in-game friends list with a "Steam" tag. Only Steam friends who play SMNC will show up here.
- Selected text in the Login Screen now has a white background.
- ProTags now display on your screen when they are earned.
- Added Lifetime Stats to the Stats tab in the Locker Room. Stats include overall Stats and per-Pro Stats.
- Added stat recording for Ringouts, Grapple Kills, Nemesis Kills, Domination Kills, Comebacks, Bacons, and First Bloods.
- New Bundle: Monday Night Metal
Bug Fixes
- Fixed Firebases and Combat Kitties not doing full damage in Turbocross.
- Fixed incorrect team being called out when the Moneyball hits 75% health.
- Fixed accepting an invite to a full team keeping you from being able to match make.
- Fixed enter key not working on the login screen.
Bots
- Black Jack: Player purchased version: health: 2700 -> 3500
Products
- Death Dodger: Gunners will now be forced to undeploy upon a successful teleport.
- Crack Shot: Fixed product not triggering when weapon is already firing.
- Crack Shot: Now only triggers off the weapon's primary fire.
Bullet Gorge
- Continued art improvements.
- Improved collision on glass barriers.
Downtown Spunky Arena
- Players can no longer fire through the glass barriers on ramps leading up to center of map.
- Fixed a small wall section above rear doorway of bot spawner building that some projectiles could pass through.
- Fixed Tank being able to shoot through windows near lower entrance.
Gun Mountain
- Two of the Jump Pads in the Jungle are now initially active.
- Continued art improvements.
- Improved collision on glass barriers.
Loco Moco Arena
- Fixed Tank's Jet Gun from being able to fire through glass barriers.
Assassin
- New Taunt: Monday Night Metal
- Classic Twilight Sword: Fixed typo in description.
Assault
- New Taunt: Monday Night Metal
- Assault Bomb: Now does full damage inside an inner radius and damage falloff to an outer radius.
- Assault Bomb: Full damage radius: 512 -> 256
- Assault Bomb: Damage falloff radius: 512
- Assault Bomb: Minimum damage at falloff radius by level: 40/75/112/150
- Assault Bomb: Headcrab damage bonus now scales with level: 50/50/50/50 -> 40/75/112/150
Captain Spark
- New Taunt: Monday Night Metal
Cheston
- New Taunt: Monday Night Metal
- Exploding Barrel: Now does full damage inside an inner radius and damage falloff to an outer radius.
- Exploding Barrel: Full damage radius: 384 -> 128
- Exploding Barrel: Damage falloff radius: 256
- Exploding Barrel: Minimum damage at falloff radius by level: 27/45/72/110
Combat Girl
- New Taunt: Monday Night Metal
- Combat Healer: Healing Firebases or Base Turrets will now show a Health Bar. When healing multiple targets at once, the Health Bar will be shown for the highest health turret.
Gunner
- New Taunt: Monday Night Metal
Gunslinger
- New Taunt: Monday Night Metal
Karl
- New Taunt: Monday Night Metal
- Junior: Now does full damage inside an inner radius and damage falloff to an outer radius.
- Junior: Full damage radius: 128
- Junior: Damage falloff radius: 256
- Junior: Minimum damage at falloff radius by level: 40/75/112/150
Leo
- New Taunt: Monday Night Metal
- Adoration of the AI: Now does full damage inside an inner radius and damage falloff to an outer radius.
- Adoration of the AI: Full damage radius: 512 -> 256
- Adoration of the AI: Damage falloff radius: 512
- Adoration of the AI: Minimum damage at falloff radius by level: 40/75/112/150
Megabeth
- New Taunt: Monday Night Metal
Sniper
- New Taunt: Monday Night Metal
Support
- New Taunt: Monday Night Metal
- Air Strike: Now does full damage inside an inner radius and damage falloff to an outer radius.
- Air Strike: Full damage radius: 512 -> 256
- Air Strike: Damage falloff radius: 512
- Air Strike: Minimum damage at falloff radius by level: 75/150/200/250
- Air Strike: Ground Zero damage bonus now scales with level: 50/50/50/50 -> 40/75/112/150
Tank
- New Taunt: Monday Night Metal
- Product Grenade: Now does full damage inside an inner radius and damage falloff to an outer radius.
- Product Grenade: Full damage radius: 128
- Product Grenade: Damage falloff radius: 256
- Product Grenade: Minimum damage at falloff radius by level: 40/75/112/112
Veteran
- New Taunt: Monday Night Metal
Wascot
- New Taunt: Monday Night Metal