Monday Night Combat Wiki
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New Rules

  • Added new game mode: Turbocross
  • Changed "Mute Players" menu option to "Action Menu"
  • Added reporting of players to the Action Menu.
  • Added new visual effect for health regeneration.
  • When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents.
  • Flair can now be previewed in the inventory screen.
  • Reduced the volume of the game ready horn.
  • Selecting a Pro in the store now updates the item store filter.
  • Custom games now allow the creator to choose the map.
  • Added Long Shot Turrets for Turbocross
  • Added Shave Ice Turrets for Turbocross
  • Updated turret chooser UI.
  • Long Shot turrets now have shells that do not collide with the world during their ascent.
  • New effect for when skills are locked out by Scramblers.

Bug Fixes

  • Fixed store filter drop down from appearing when you return to Pro selection from the cart.
  • Fixed turrets from targeting enemy shielded turrets.
  • Fixed being able to open the skill pick menu while using the Annihilator.
  • Fixed music turning itself back on while looking through taunts.
  • Fixed turrets being rebuildable when they shouldn't be in Super Crossfire.
  • Fixed selecting a Pro in the custom class screen from resetting to default.
  • Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time.
  • Fixed image size for endorsements in the Locker Room.
  • Fixed small visual overlap in the bundles screen.
  • Fixed the Annihilator ready message from sometimes showing a player's name under it.
  • Fixed the "Exit" button from sometimes displaying "Play".

Bundles

  • New Bundle: The Stache Stash

Flair

  • Added slot for head flair.
  • New head flair: My Friend Lars
  • New head flair: The Plumber
  • New head flair: Dali
  • New head flair: Captain Thompson
  • New head flair: Motorhead

Products

  • Health Inverter: Life Steal amount: 0.13 -> 0.12

Bullet Gorge Arena

  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Downtown Spunky Arena

  • New unique hazard: "The Fuzz" - When used, a swarm of Fuzz bots will fly along the top of the middle wall and ring damaging anything they hit. Cost: $500 Recharge: 60 seconds.
  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Gun Mountain

  • Continued art revisions.
  • Shelly Cannons now fire only on the closest lane.
  • Fixed missing overhead cameras.
  • Fixed collisions on some wall pieces that allowed weapon fire through.
  • Fixed missing name on damage taken by Shelly.
  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Loco Moco Arena

  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Assassin

  • No longer takes any fall damage.

Captain Spark

  • No longer takes any fall damage.
  • Voltage Spike: Alt Fire Damage: 45 -> 40

Cheston

  • Roar: New visual effect.
  • Fixed headless Cheston when using his Chickey head on the Icemen.

Combat Girl

  • Combat Healer: Alt Fire heal from drain: 3 -> 6

Gunslinger

  • Fixed disco ball dropping down during the Action Hero taunt.
  • Uniform: Valentines Day: Fixed corrupted backpack texture.
  • Knee Cap: Slow: 0.7/0.5/0.5/0.5 -> 0.75/0.75/0.75/0.75
  • Knee Cap: Lock Time: 1/0.75/0.5/0.25 -> 1.25/1/0.75/0.5

Leo

  • Updated the trail effect on Leo's wings.
  • Fixed mis-mapped poly on Leo's wing.

Sniper

  • SMG: Damage: 16 -> 18

Wascot

  • No longer takes any fall damage.
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