New Rules
- Added new game mode: Turbocross
- Changed "Mute Players" menu option to "Action Menu"
- Added reporting of players to the Action Menu.
- Added new visual effect for health regeneration.
- When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents.
- Flair can now be previewed in the inventory screen.
- Reduced the volume of the game ready horn.
- Selecting a Pro in the store now updates the item store filter.
- Custom games now allow the creator to choose the map.
- Added Long Shot Turrets for Turbocross
- Added Shave Ice Turrets for Turbocross
- Updated turret chooser UI.
- Long Shot turrets now have shells that do not collide with the world during their ascent.
- New effect for when skills are locked out by Scramblers.
Bug Fixes
- Fixed store filter drop down from appearing when you return to Pro selection from the cart.
- Fixed turrets from targeting enemy shielded turrets.
- Fixed being able to open the skill pick menu while using the Annihilator.
- Fixed music turning itself back on while looking through taunts.
- Fixed turrets being rebuildable when they shouldn't be in Super Crossfire.
- Fixed selecting a Pro in the custom class screen from resetting to default.
- Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time.
- Fixed image size for endorsements in the Locker Room.
- Fixed small visual overlap in the bundles screen.
- Fixed the Annihilator ready message from sometimes showing a player's name under it.
- Fixed the "Exit" button from sometimes displaying "Play".
Bundles
- New Bundle: The Stache Stash
Flair
- Added slot for head flair.
- New head flair: My Friend Lars
- New head flair: The Plumber
- New head flair: Dali
- New head flair: Captain Thompson
- New head flair: Motorhead
Products
- Health Inverter: Life Steal amount: 0.13 -> 0.12
Bullet Gorge Arena
- Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.
Downtown Spunky Arena
- New unique hazard: "The Fuzz" - When used, a swarm of Fuzz bots will fly along the top of the middle wall and ring damaging anything they hit. Cost: $500 Recharge: 60 seconds.
- Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.
Gun Mountain
- Continued art revisions.
- Shelly Cannons now fire only on the closest lane.
- Fixed missing overhead cameras.
- Fixed collisions on some wall pieces that allowed weapon fire through.
- Fixed missing name on damage taken by Shelly.
- Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.
Loco Moco Arena
- Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.
Assassin
- No longer takes any fall damage.
Captain Spark
- No longer takes any fall damage.
- Voltage Spike: Alt Fire Damage: 45 -> 40
Cheston
- Roar: New visual effect.
- Fixed headless Cheston when using his Chickey head on the Icemen.
Combat Girl
- Combat Healer: Alt Fire heal from drain: 3 -> 6
Gunslinger
- Fixed disco ball dropping down during the Action Hero taunt.
- Uniform: Valentines Day: Fixed corrupted backpack texture.
- Knee Cap: Slow: 0.7/0.5/0.5/0.5 -> 0.75/0.75/0.75/0.75
- Knee Cap: Lock Time: 1/0.75/0.5/0.25 -> 1.25/1/0.75/0.5
Leo
- Updated the trail effect on Leo's wings.
- Fixed mis-mapped poly on Leo's wing.
Sniper
- SMG: Damage: 16 -> 18
Wascot
- No longer takes any fall damage.