Tank match-ups
Talk0this wiki
Contents |
Pros
Edit
| Match-up | Strategy | ||
|---|---|---|---|
| Tank | vs | Assault |
Assaults take notably less damage from your Jet Engine Gun, however, keep them near the barrel of the gun, and they'll die extremely quickly. At longer ranges, use the Rail Gun to harass them. |
| Tank | vs | Tank |
Other Tanks keep ablaze for a much longer time, which means the earlier and longer you can keep your Jet Engine Gun on a Tank, the better. |
| Tank | vs | Support |
A lone Support shouldn't be much of a problem to Tanks. If they're near their Firebase, using an upgraded Product Grenade to stun it, then using your Jet Charge to close the distance can help eliminate the turret. If the Support is overhealing it however, you are unlikely to destroy it before the stun wears off and it kills you. |
| Tank | vs | Assassin |
Assassins can't kill you with an assassination, but they have low health and are easily taken care of. If an Assassin forgets her place, use your Death Blossom to set her ablaze, and let her figure out the rest. If you're deployed and she tries to sneak up on you, give her a taste of your backpack jets to really humiliate her. |
| Tank | vs | Gunner |
Gunners and Tanks are two of a similar trade, your Jet Engine Gun can usually get the job done quicker then the Gunner's Minigun. But only if you can hit him before he hits you. |
| Tank | vs | Sniper |
Snipers are a Tank's worst nightmare, they're usually too far away to hit and your armor doesn't protect you from headshots. If you see a Sniper, find an alternate route to where he is, and take him out the same way you would an Assassin. |
Bots
Edit
| Match-up | Strategy | ||
|---|---|---|---|
| Tank | vs | Slim |
Slims are easily taken out after about one full second under your flames. |
| Tank | vs | Black Jack |
BlackJacks can be tricky, but you can rack up juice with your Jet Charge. Death blossems are one-hit kills for versus Blackjacks Product Grenades can help if you're surrounded. |
| Tank | vs | Bouncer |
Bouncers need to get close to damage you, take advantage of this and use your Jet Engine Gun to do a ton of damage. |
| Tank | vs | Buzzer |
Buzzers are as bad for you as any other Pro. If you see one kill it, and run for cover; because more are always coming. |
| Tank | vs | Gremlin |
Gremlins are easy targets for a Tank, they swarm and have to get close. Which means that one Death Blossom attack will be all you need. It's for this reason that the Tank is a perfect class for "The Scramble" in Blitz Mode. |
| Tank | vs | Gap Shot |
Gapshots are easily disposed of using the Railgun |
| Tank | vs | Scrambler |
Scramblers don't damage you, but drain your skills. Meaning your stuck with fire or lasers to take them out. |
| Tank | vs | Jackbot XL |
A JackBot XL is best taken out when you're deployed and with the Jet Engine Gun. Make sure you're on Higher Ground and just set the JackBot ablaze. A second option is to use an upgraded Product Grenade to stun it, then use the Jet Engine Gun to deal constant damage. Be sure to hover over the inevitable slam after the stun wears off. |
Turrets
Edit
| Match-up | Strategy | ||
|---|---|---|---|
| Tank | vs | Lazer Blazer |
Lazer Blazers are easy work for the Jet Engine gun, just watch out for higher level ones, as they can take off a large portion of your health if you aren't careful. Stunning one before entering its range with an upgraded Product Grenade can make the job easier. |
| Tank | vs | RockIt |
Rockit Turrets should only be taken on if you have a distraction or if they're weakened. Be wary of their heavy artillery fire. Alternately, take them at a distance with the Railgun. |
| Tank | vs | ShaveIce |
ShaveIce turrets will make you a sitting duck for Assaults or Snipers. So get out of the way, or fry the turret. |
| Tank | vs | Long Shot |
Long Shot turrets are usually too far for a Tank to be of any use, but if you get up close with one, take it out with your Jet Engine Gun. |
| ||||||||||||||