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  • Mentlegentlemen?

    TIme to gloat, those of you who are masters over bots put your farthest Sudden or Super Sudden Death round here and finally get a chance to compare your skills to the rest of the Wiki. Be sure to indicate whether you played solo or with friends (or complete strangers).

    Sudden Death Best: Round 75 (Solo)

    Super Sudden Death Best: Round 67 (Solo)

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  • Mentlegentlemen?

    Spycrabs unite!

    March 21, 2011 by Mentlegentlemen?

    Team Fortress 2 is a great game, in fact, it bears a lot of similarities to MNC, but there is one thing that I can not overlook: The shameless killing of defenseless spycrabs, heavycrabs and civilians (who have recently re-entered TF2). Hear me brothers (or sisters) you must rise up and assist the defenseless! If you see a spycrab (heavycrab or civilian) you must make it your duty to protect them with your life for the good of an endagered species! (Warning: Civilians should not be trusted as much as any form of crab they can use weapons still) (Scratch that Civilians are gone again)

    Mentlegentlemen? 17:50, March 21, 2011 (UTC)

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  • Mentlegentlemen?

    A question that I really want to figure out, "which class is the best in MNC overall?" In my opinion the Support poses a great threat on the home front and in hostile territory. The Support's shotgun can take out the average enemy in 2 - 3 shots and his firebase can decrease that ever further. While at home he can over heal turrets and hack them to increase the range of them to allow the turret to snipe enemies trying to pull one over on your base. The Gunner, however; given the correct perks, can shred an enemy in 2 seconds and also remove turrets with his mortar launcher in 3 or 4 shots. Meanwhile at home he can decimate enemy bots and pros with his deploy. So, who is the best Support or Gunner?

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